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 normal-form game


Protocols for Verifying Smooth Strategies in Bandits and Games

Neural Information Processing Systems

We study protocols for verifying approximate optimality of strategies in multiarmed bandits and normal-form games. As the number of actions available to each player is often large, we seek protocols where the number of queries to the utility oracle is sublinear in the number of actions. We prove that such verification is possible for sufficiently smooth strategies that do not put too much probability mass on any specific action and provide protocols for verifying that a smooth policy for a multi-armed bandit is close to optimal. Our verification protocols require provably fewer arm queries than learning. Furthermore, we show how to use cryptographic tools to reduce the communication cost of our protocols. We complement our protocol by proving a nearly tight lower bound on the query complexity of verification in our settings. As an application, we use our bandit verification protocol to build a protocol for verifying approximate optimality of a strong smooth Nash equilibrium, with sublinear query complexity.





Regret Matching +: (In)Stability and Fast Convergence in Games

Neural Information Processing Systems

However, a theoretical understanding of their success in practice is still a mystery. Moreover, recent advances [34] on fast convergence in games are limited to no-regret algorithms such as online mirror descent, which satisfy stability.



Near-OptimalNo-RegretLearningDynamicsfor GeneralConvexGames

Neural Information Processing Systems

A recent line of work has established uncoupled learning dynamics such that, when employed by all players in a game, each player's regret after T repetitions grows polylogarithmically in T, an exponential improvement over the traditional guarantees within the no-regret framework. However, so far these results have only been limited to certain classes of games with structured strategy spaces--such as normal-form and extensive-form games. The question as to whether O(polylogT) regret bounds can be obtained for general convex and compact strategy sets--which occur in many fundamental models in economics and multiagent systems--while retaining efficient strategy updates is an importantquestion.




No-Regret Learning Dynamics for Extensive-Form Correlated Equilibrium

Neural Information Processing Systems

The existence of simple, uncoupled no-regret dynamics that converge to correlated equilibria in normal-form games is a celebrated result in the theory of multi-agent systems. Specifically, it has been known for more than 20 years that when all players seek to minimize their internal regret in a repeated normal-form game, the empirical frequency of play converges to a normal-form correlated equilibrium. Extensive-form (that is, tree-form) games generalize normal-form games by modeling both sequential and simultaneous moves, as well as private information. Because of the sequential nature and presence of partial information in the game, extensive-form correlation has significantly different properties than the normal-form counterpart, many of which are still open research directions. Extensive-form correlated equilibrium (EFCE) has been proposed as the natural extensive-form counterpart to normal-form correlated equilibrium.